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Gaming

Physics engine, procgen, netcode, AI, spatial audio.

  • Family — gaming
  • Protocol count — 5
  • Anchor — every call composes with KO42 + up to three additional operators
  • Precision — ≤0.1% (HulyaPulse-synced)

Protocols

IDNameDeploys as
zeq-game-aiZeqGameAIcontract zeq-game-ai
zeq-netcodeZeqNetcodecontract zeq-netcode
zeq-physics-engineZeqPhysicsEnginecontract zeq-physics-engine
zeq-procgenZeqProcGencontract zeq-procgen
zeq-spatial-audioZeqSpatialAudiocontract zeq-spatial-audio

Protocols are named formula bundles in the registry — they execute through the kernel, not through per-protocol routes.

Compose rule

Every protocol in this family composes registry operators — KO42 (the always-on time base) plus up to three more per call. Each transition fires its operator's closed-form solver; the result is phase-stamped to the Zeqond and returned with a ZeqProof. The verbatim equation the operator evaluated is recorded on the audit row as master_equation_block, so any result is re-derivable by hand.

Papers

Middleware active. Kernel on the 1.287 Hz HulyaPulse. Awaiting next Zeqond.